With the announcement of The Legend of Zelda: The Wind Waker coming to the Wii U in HD, people all over the world are jumping for joy. Nintendo also announced that development for the next Zelda is underway (surprise!). But how would it work on the Wii U? With Skyward Sword controlled by the Wii Remote, everything made sense. Swing the Wii Remote as your sword. Use it like a whip for the whip. Hold it like a bow and arrow when using said weapon. Throw or roll bombs. It was Zelda perfected.
But with the Wii U and the GamePad, one seems to be taking a step back in control in some respects. You can’t swing around the GamePad and have that work as a sword or hold it up to shoot a bow and arrow. You can use it for something like the Beetle or slingshot that simply requires aim, but not necessarily pull back on a bow. So, what to do? Let’s look at it item by item:
Menu Items: To select items, a radial dial similar to the one used in the TVii remote would closely approximate the fantastic radial dials used to select items in Twilight Princess and Skyward Sword.
Swordplay/Bug Net: Maybe the right stick can control swordplay, but that still won’t offer the 5 directional options that Skyward Sword offered. Using the right stick wouldn’t be very immersive, however. It seems like the best recourse would be to allow the touchscreen to serve for swordplay. This would allow players to run and swing the sword like what was possible in Twilight Princess (and sorely missing in Skyward Sword).
The Beetle: Easy—use the GamePad Gyro to steer and aim it. We could also get a first-person beetle perspective.
Boomerang: Alas, there’s little use for the boomerang in a world with the Beetle, Slingshots, and Arrows.
Bow and Arrow/Slingshot: Aim with the GamePad, knock an arrow with the right stick, just as it is in Nintendo Land.
Gust Bellows: I don’t think that this would work too well. Touchscreen maybe.
Whip: This is tricky. I think tapping on the touchscreen is the best bet for this.
Clawshots: Easy. Aim with the gyro or the control stick (ugh)
Bombs: I don’t see how one could do something other than simply throwing them like what was available in every Zelda other than Skyward Sword (where you could roll). Rolling would have to be accomplished through the use of another action button (like in Wind Waker).
I have no doubt that the team at Nintendo has already thought about this and is already well on the way to do wonderful things. I can’t wait to see what’s in store. Who knows, maybe we’ll see some of this in Wind Waker U!